Prey
Reviewed by Julie Gray
Review originally published July 26, 2006
Prey is finally here. Wow. Let’s just take a moment out before we begin to think about the concept of a game that took almost 15 years to make it to release. If you are unfamiliar with the history of Prey, you need not worry too much about the details. But it’s important to note that Prey came pretty close to being a game that would never get developed. Prey was a long time coming and that alone must be a daunting enough thought for the developers and crew over at Human Head. Now that Prey has finally arrived, was it worth the wait? That’s the million dollar question.
The main character in Prey is Tommy, a Native American. Not Korean, nor Japanese, not Iraqi nor British but Native American. Mix in some Native American mythology and a couple of wandering spirits, a few Aliens invading earth, and you’ve got the recipe for either one heck of a game, or a complete and utter disaster. From the depictions at E3 last year, Prey was going to revolutionise the way we play FPS games. That’s a lot for any game to live up to. And let’s face it; we’ve heard it all before. So, let’s stop feeding the hype engine and do what needs to be done. Let’s rip apart this beast and go for the jugular. We came prepared; we have handy towels.
Single player Prey certainly starts out well. The story begins with Tommy in a bar where his girlfriend is working. Tommy has his heart set on leaving the dead-end reservation to make a life elsewhere. The only problem is he can’t persuade his girlfriend to leave with him. On top of that, Tommy’s grandfather believes in spirits and wants Tommy to start believing in them to. Kind of whacky, but we like it so far. As you move around the bar, you can easily interact with all sorts of things from the music box to the arcade games. Prey is highly interactive right from the beginning. A few minutes pass and the two gang members at the bar start to get a little edgy. They’re drunk and looking for a fight. Tommy reaches for the wrench and before you know it, these guys are taking swings at you. This is your first taste of combat in the game, and it seems to go okay, but with a wrench of all things? After beating the two guys to a bloody pulp, the room begins to shake. You soon realise it’s not an earthquake.
Suddenly, your grandfather and your girlfriend are being sucked upwards towards the sky by some sort of strange traction beam. You don’t know what it is, but you know you need to help them. Before you can move, you’re being sucked up right along with them! For an opening sequence, it’s quite intense. From that point on, the game pretty much takes on the form of something almost familiar but not quite. A little Doom-like perhaps in appearance, the game environments are dark and gloomy as you find yourself transported into an alien ship. What develops is the true nature of Prey; kill or be killed, hunt the target and eliminate it. You’re on a mission to save your girlfriend and you have no idea where she is. You’re stuck on an alien spacecraft running blind.
The first thing Tommy needs to do is find a weapon. At the beginning, weapons are very limited. Not only are they limited but they’re alien to you. And we could probably dedicate an entire page to the weapons alone. The weaponry is easy to use and work exactly the same way as most weapons do in an FPS. Point and shoot seems to work but the weapons also have a secondary attack capability. Have fun finding out what they are.
Some weapons have a zoom option as well. You’ll get to use weapons that do all sorts of nifty things like shoot out some form of acid at your opponent and fire acid bombs. Some weapons can be upgraded as well; you’ll need to discover how to do that. Remember to use your environment; there will be obstacles that you will face to progress through certain areas of the map that require some thinking. Nothing too difficult, anyone should be able to pull it off, regardless of your experience. Remember, you always have your trusty wrench on hand. Toggling through weapons is easy as well. You can set up your keys at any time by pressing the ESC key to get to the game options.
Navigation in the game is also pretty basic and should be easy for most FPS gamers used to the W, A, S, D keys for movement. Again, you can set these keys under options if you’re not comfortable with the default settings. There are also two different game modes to choose from in Prey; Normal or Cherokee mode.
The graphics, environments and textures used in Prey are simply, out of this world and you will get every opportunity to crank that hardware up to the highest settings if you so desire. Prey is one game that certainly deserves to be played on the best hardware you can afford. The one thing that keeps your eyes plastered to the screen during Prey is how smooth it handles and how great it looks. If you don’t have the hardware to play this game, don’t even bother. Prey is best experienced on gaming hardware that won’t jerk or make game-play tedious, especially on the multiplayer side of things, but we’ll get to that in a moment.
When you think of a great game, many things spring to mind. You might have enjoyed the combat sequences or weapons. You might really enjoy the story line or the dialogue. Or you might be a visual person that really buys games for the way they look and feel when you play them. With Prey, there are two things that will reign above everything else; gravity and portals. Our first experience with this aspect of game-play in Prey was more than just stomach churning. It was literally an experience we would never forget. As you venture further into the game, Tommy discover’s portals.
Imagine the complexity of realising your map could suddenly lead directly into another one without loading. And it’s not just the portals that have your head and stomach reeling. Gravity plays an important part in the game-play as well. In Prey, you can easily find yourself walking and shooting at targets – upside down. If you’re the type of person that suffers from any form of motion sickness, believe me, Prey is not the game for you. One moment you will be walking along the straight and narrow, the next, you could be flipped upside down and your entire sense of direction will go haywire. It’s an unusual feeling, one that will have gamers on the edge of their seat or reaching for a bucket. Either way, you won’t forget it in a hurry.
And if you thought we were finished with the highlights of this game, think again. Dying in Prey is also, an experience like no other. Prey is a game about shooting and killing aliens, this is so. But it’s more than that. In essence, Prey is the story of a Native American who is coming to grips with the knowledge that his kooky grandfather might just be onto something. All that crazy talk of spirits and the after life just might have relevancy to the here and now. Tommy eventually progresses through to the spirit world after hearing his grandfather’s voice guiding him towards the spiritual path. It sounds a little odd but it makes for a great story. Not only is Tommy challenged by the physical world and an alien environment, but he is also facing challenges in the spiritual world as well. Tommy is eventually introduced to the ability of ‘Spirit Walking’. This is the ability to leave your body for a certain period of time to go ‘beyond’ physically challenging obstacles. That’s about the only clue we’re willing to give you. You’ll need to work out the rest for yourself. Suffice to say that ‘Spirit Walking’ and how it ties in with the rest of the story is more than unique and gives the story behind the game a level of depth we haven’t seen in an FPS in a long time.
The AI in Prey is possibly the singular let down in the game. Predictable and not really posing too much of a challenge, we found the physical challenges more interesting than the alien beasties. Walking upside down proved to be interesting with aliens sniping at you but that’s why the portals are such a strategically important part of the game. You can get in when you need to but you can also get out too. And we promised that we would talk about the multiplayer game. For a game like Prey, multiplayer capability is extremely important. And Prey shines in every area. We reiterate the fact that Prey needs good hardware to perform the way it was developed to perform. If you’re playing this game over a LAN you will be astounded by how much fun it is. Chasing your opponent around upside down and suddenly jumping through a portal just before they splat you is essentially what makes this FPS unparalleled. But really, the only way to experience what this game is all about is simply, to play it. If there is only one game FPS you hope to purchase this year, make it Prey. If you’re any kind of FPS fan, you won’t want to miss out on this.
It would be simple enough for us to summarise Prey by saying that whatever your likes or dislikes in an FPS, Prey has something good for everyone. Prey has indeed lived up to the hype that started nigh on a year ago and although it took an awful long time to get to us, it was more than worth the wait. And the best way to silence doubtful critics and gamers alike is all in the end product. We wouldn’t be doing the game justice just by saying it was worth waiting for. The only way to do this game justice is to buy it and play it and remember it as being an experience you’d be willing to share with others. That’s the power behind a game like Prey.
You can view the original published article here.








