Onimusha: Dawn of Dreams
Reviewed by Julie Gray
Review originally published April 27, 2006
16th Century Japan must have been a very interesting time to be alive. Hideyoshi Toyotomi certainly must have thought so. With the clans at each other’s throats for so long, bloodshed and the art of killing must have been two things that went hand in hand. Onimusha: Dawn of Dreams captures the violence and history of this time in a game that would probably make Hideyoshi proud.
The game begins in Sakai, Kyoto. Two mysterious characters dressed in Samurai armour wielding swords are duelling. A harsh exchange of words and swords clashing between two men would not have been an uncommon occurrence in feudal Japan. The backdrop is dark and foreboding. The once beautiful and bustling city of Kyoto lies in ruin and it seems the battle between good and evil has found its way to Kyoto’s streets.
The cut-scenes in Onimusha: Dawn of Dreams are astounding. Graphically, the backgrounds, lighting and animation are extremely well done and do more than just sell the story. It makes you want to be part of it – what every game should aim to achieve. The facial expressions are crisp, detailed and expressive. Hair that looks so real, you almost think it is. The calibre of the animation really is quite amazing, almost reminiscent of the same type of animation used in Final Fantasy – Advent Children.
Onimusha roughly translated means warrior demon. Enter Soki – the main character in the story (Soki means “Oni of the Ash”). So, putting bits of the story together, we come to understand that Soki is a Samurai and one of the Onimusha (referred to throughout the game as the Blue Demon, just to confuse you even more). Further on, Soki gets to upgrade his armour (funnily enough, it’s blue and really quite cool-looking), but we’ll get to that later.
One of the better parts of Dawn of Dreams is the use of historical references -locations, people and pictures as cut scenes. The impressive depth of these aspects is like there is a ‘real’ story to be told behind the game and it’s not just another walk-through of pretty animations and backgrounds with a bit of fighting tossed in.
The story slowly unfolds and more is revealled as you progress but for now, you just wanna kill. Well, there are plenty of mean-looking skeletal henchmen (Genma) to run through right from the get-go. That’s bound to put a smile on any Samurai’s face. It does, however, become pretty clear after the first two stages that there is more to Soki than a cool-looking sword and nice armour. Sooner than expected, you (Soki) find yourself on a rooftop with an even more ferocious demon the size of Godzilla trying to turn you into sushi. That’s when things get interesting and it’s only stage two…
The combat sequences in Onimusha: Dawn of Dreams are easily played out. The great thing about the combat is that it’s so easy to do. The buttons are pretty simplistic – attack and block are standard.
But there’s this little matter of collecting souls that we need to explain. The gameplay is structured well for beginners with handy tips appearing onscreen. During combat, you’re bound to see the option to ‘Collect Souls’ pop up on screen. Whenever Soki kills something (undead at least), he releases the souls of his victims. He can then harvest the souls to use later on as special magic called ‘Oni Magic’. This is represented by the blue bar just under Soki’s health bar in the top left hand corner of the screen.
Oni magic is pretty difficult to obtain so you don’t want to go wasting it. But when you use it, it’s like a power up that gives Soki a special attack using lightning. This type of attack also gives Soki an opportunity to score combination attack points. Points are important but not crucial. You can also collect gold pieces when you kill mobs which you should try and do as often as you can. That way, you will have more money to spend when you upgrade.
Like most games that give your character the ability to power up and upgrade weapons and skills, Onimusha’s system for upgrading is based on levelling-up. To do this it means you must eventually fight with opponents that also gain in skill, ability and difficulty level. There are some combat sequences that easily last longer than half an hour, especially with some of the tougher boss mobs. Upgrading suddenly becomes a crucial part of the game if you intend on progressing. When you upgrade, you can enhance weapons or skills which will cost money to do (hence the tip about collecting gold).
The dialogue used in the game between your character and others can sometimes come off as a little cheesy. That is really the only word to accurately describe it. This is also emphasised during encounters with other characters that join Soki on his mission. Soki gets to share his adventure and peril with some rather interesting characters. We won’t give away too much more, but the game can definitely become a lot more exciting with more than two characters kicking Genma butt. Each character also has its own unique set of skills, abilities and weapons.
With eye-opening cut scenes and animation, appealing backdrops, sound and storyline, there isn’t much we can find at fault in Dawn of Dreams. This Onimusha definitely takes the series of games to the next level in both content and playability with an enormous amount of gameplay time to be had. Now, that’s a recipe for success any way you look at it. Two thumbs up for Capcom.
You can view the original published article here.








